Integrating 3D models with photography
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# 1 05-02-2004 , 10:27 PM
Droddy's Avatar
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Stuck on lambert

Some parts of my scene seem to be suck on the lambert shader. It seems to be parts that i've converted to subdevisions.

user added image

# 2 05-02-2004 , 10:45 PM
mtmckinley's Avatar
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They don't switch to another material when you apply it?

# 3 05-02-2004 , 10:55 PM
Droddy's Avatar
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The optinon just doesn't come up.

The part in material attributes where you can switch between binn, lambert etc. is grayed out and i cant select a new material by right clicking.

I can change all the options for the lambert shader.

Other objects seem fine.

Oh yeh i imported the object from another scene.

# 4 05-02-2004 , 11:43 PM
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right click on ur object then go down to assign new material

# 5 05-02-2004 , 11:46 PM
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that doesnt work the box doesn't expand to give the options i.e binn etc. thats how i normaly muck around

# 6 05-02-2004 , 11:49 PM
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select the object then open hypershade then right click on a mat in hypershade and assign to selected objects

# 7 05-02-2004 , 11:58 PM
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ah yeh i forgot about hypershade i'll try it

# 8 06-02-2004 , 12:40 AM
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Now in hypershade i can assign material to selection but it turns my subdevision into a huge polygon the size of the box around it.

I tried converting my sudevision in to a ploygon but the same happened!!

# 9 06-02-2004 , 12:50 AM
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Set it from polygon mode to standard mode then apply texture, then reapply the polygon mode and it will work.


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# 10 06-02-2004 , 01:12 AM
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Doesn't seem to do any thing I must be doing it wrong will tackle it in the morning its 1am here and i stayed up all night last night modeling

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