Thanks Kurt!
Aside from aligning the evil ear flaps from hell! The model came along swimmingly!
Thanks for a great tutorial I learned a great deal. I think I like polygons better then nurbs now! I tried several models using nurbs but always gave up as I could never seem to get the tangency between patches right. I also had trouble avoiding to much geometry.
I still struggle with trying to keep the model light. I need to spend some time learing how to build lower density models. I am not sure if the 2100 poly's I ended up with for this head is good or bad.
I did learn a great deal about handling 3 sided poly's in the tutorial I went back through the model and I think there may be 2 or 3 little ones hiding someplace. But I cleaned most of them out so the model is 99.9% quads and no n-polys.
hmmmm. What to do next?
"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675
Last edited by ctbram; 24-02-2004 at 08:58 AM.