free memory problem when rendering
I just upgraded my system to a dual processor board with 2 Gb of RAM, a 250 GB hard disk, and an nVidia Quadro4 graphics card.
The system i was using before had 512 Mb RAM, a single processor board with a basic graphics card.
On the old system I had a scene with a high res texture (180 by 180 cm at 72 dpi) and, albeit it had a hard time rendering this scene, it would render eventually. Now with the new system, i open the exact same file, and get a "Free Memory exception" when I try to render! Whatever I try, I cannot get this scene to render even at a low res, low quality.
Does anyone have an idea what it could be? A setting with the graphics card, a Maya setting?
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