yin yang.mb (519.2 KB, 347 views)
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11
14-03-2004
, 02:53 PM
Subscriber
Join Date: Oct 2002
Location: USA
Well, here's a file I created... it's several curves that were lofted together to make what you see. The curves are all in a group and are hidden and I believe I kept the history, so you can move the curves around any way you want to modify the lofted surface or you can reloft the curves of course. The Edges are smooth for the most part, but if you look closely on the top portion, you can see a line of distortion. This is because I couldn't get the curves just right to prevent the lofted surface from intersecting itself when it was created. If I did try to correct this problem, the curvature of the edge would become distorted... *sigh* I spent about an hour and a half trying different placement of curves, lofting, relofting, slightly rotating several of the curves, reoffsetting curves, and moving vertices of the profile curves in an attempt to fix this problem, but have had absolutely no luck at all... :\
Perhaps you can try your luck if you want, but I'm not sure you'll get very far. Just to let you know, the curve was created with three half circles being attached to each other and I shrunk them down for the top portion by EditCurves>Offset using any value from .1 to .2
bleh... sorry I couldn't be of more help. I'm going to try a polygon approach now and see if I can't get good results.....
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yingyang.mb (55.5 KB, 353 views)
#
12
14-03-2004
, 04:35 PM
Subscriber
Join Date: Oct 2002
Location: USA
one hour later...... w00t!!! I have a fantastic low poly version that is flawless. I took the yingyang curve, lofted it as a polygon, merged vertices so it had no seams, subdivided it then moved vertices around to make it look smoother (couldn't just increase the divisions for the loft because it only goes up to 10 for some strange reason and Polygons>Smooth would not have given good results), then extruded the top edges around the perimiter several times to create a beveled look, snapped various vertices together, merged vertices, then finally tweaked the normals to finish it off. whew.....
Here it is... polygon version is ok, right? lol
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polyyingyang.mb (81.6 KB, 335 views)
#
13
14-03-2004
, 10:01 PM
Subscriber
Join Date: Sep 2003
Location: Harwich, UK
Cheers, not sure what's best.
Here's the grand plan. I wanna have the Yin Tang symbol. Then hollow them out, then put a Cetic fence in the hollow I have made.
Do you know what I mean?
_LIVID
#
14
14-03-2004
, 10:11 PM
Subscriber
Join Date: Oct 2002
Location: USA
Mmm well, one I don't know what the Yin Tang symbol is and can't seem to find images of it through googles and two, I don't know what you mean by sticking a Cetic fence inside it. lol. I can imagine it being hollowed out, but do you want it like a hole all the way through or not? ALso, I don't even know what a Cetic fence it to begin with. =P
If you do want to hollow it out though, you can always try booleans. Another easy easy way is to just use the split polygon tool to cut faces around the top portion, delete the inner faces, do an EditPolygons>FillHole command, then extrude the new face downward to make your crevice to make it hollow. (I think that's what you';re wanting to do... not sure lol)
Hmmm well, I hope you figure it out.
#
15
14-03-2004
, 10:20 PM
Subscriber
Join Date: Sep 2003
Location: Harwich, UK
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