This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
key frame it looking at the object while it goes on the curve
Chris
An idea is delicate.
It can be killed by a sneer or yawn,
It can be stabbed to death by a joke
Or worried to death by a frown
On the right persons brow.
-Charles Browers
Hmmm. I think in the INPUTS for the camera or the curve you should be able to see two values. Both of them control where the camera is looking. All you should have to do is keyframe these values correctly as the camera goes around the curve.
For instance, at frame 5 look through the camera then alter the values to make it look at the object you want, then select the values in the INPUTS in the channel box and keyframe them, then go to frame 10 and do the same thing. Maya will transition inbetween frames 5 and 10 as usual.
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