Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 1 15-03-2004 , 07:21 AM
killbot's Avatar
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Join Date: Aug 2003
Location: Ontario
Posts: 62

help using cloth making loin cloth

from what i was told.

you make a nurbs square.

create panel

create garmet

make locator parent that to the model.

then transform constrant the top curve(of the nurbs square) to the locator.

this works fine, but how do i connect things so i don't get double transforms so that the loin cloth follows the character properly.???????????????????????????????????

another example would be a cape.


i bent my wookie!
# 2 15-03-2004 , 07:33 AM
killbot's Avatar
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Join Date: Aug 2003
Location: Ontario
Posts: 62
oop forgot to add creat colision object with the mesh.


i bent my wookie!
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