Reflect EVERYTHING across a plane.
In a momentary slip of concentration, I constructed my entire scene in the mirror image of how I intended it. I have a sprite which is animated to move counter-clockwise, if you look down the Y axis. I need it to be moving clockwise. I can't just change the direction of motion, because then the background context wouldn't make sense. I need to reflect absolutely everything in my scene through either xy or yz mirror plane. Effectively, multiplying every x-coordinate by -1. (I think). Has anyone any idea how to do this?
Thanks in advance.