Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Been working on and off this for a couple of weeks whilst doing my other stuff, just a pet project really just to test some rigging ideas that I've got, just wanted some feedback as usual before I get back to my 'Alien Guy' tonite
Just watch your proportions and shape.... the breasts need some work from the collar bone down... Also the back side (bum) where the fleshy part is connecting to the lower back needs to come down a bit.. just grab the verts and move them down.
The arms and shoulders are looking good so far.
Kurt
I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)
Thanks for the crit, yeah theres still a fair bit to go, its just a side project that I tinker with when I need a break from my other stuff, so dont expect a finished job in the near future, as yet, but I'll keep posting my other stuff.......
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