Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 29-04-2004 , 11:10 PM
kazama's Avatar
Registered User
Join Date: May 2003
Location: ecuador
Posts: 270

dog caracter

I'm doing a dog caracter at the moment and I want some coment's from you guy's, Any coment would help a lot. It's a poly model. The low poly object has 566 polygons....


kazama
raularosemena@hotmail.com

Attached Thumbnails
# 2 30-04-2004 , 12:22 AM
kazama's Avatar
Registered User
Join Date: May 2003
Location: ecuador
Posts: 270

# 3 30-04-2004 , 01:50 AM
kazama's Avatar
Registered User
Join Date: May 2003
Location: ecuador
Posts: 270

Attached Thumbnails
# 4 30-04-2004 , 01:58 AM
I-Iybrid's Avatar
Simply Maya OG
Join Date: Dec 2002
Location: Queensbury NY, US A
Posts: 1,438
"Take a bite out of crime!" Its McGruff! Looks good so far. No crits yet. user added image


- Hybrid
# 5 30-04-2004 , 02:42 AM
Ice Queen's Avatar
Subscriber
Join Date: Jul 2003
Location: Miami
Posts: 307
I thought of Scooby Doo... Good job sofar, might want to thicken up the top part of the mouth where it flops over.

# 6 30-04-2004 , 02:44 AM
MainlineX's Avatar
Registered User
Join Date: Jun 2003
Location: Johannesburg
Posts: 641
Yeah....that is one cool looking dog...Nice work...keep it up!!



-------------------------------------------
# 7 01-05-2004 , 06:44 PM
dragonsfire's Avatar
Registered User
Join Date: Jan 2003
Location: AB, Canada
Posts: 550
lol, nice Scooby user added image

# 8 03-05-2004 , 11:08 PM
kazama's Avatar
Registered User
Join Date: May 2003
Location: ecuador
Posts: 270
The dog with some updates. someone tell me a link to download de connect poly shape plugin please, because I dont want to close de points in the middle of the model by hand..

kazama
raularosemena@hotmail.com

Attached Thumbnails
# 9 03-05-2004 , 11:37 PM
ransick's Avatar
Subscriber
Join Date: Feb 2004
Location: Amsterdam
Posts: 731


...
# 10 04-05-2004 , 11:22 AM
foo1971's Avatar
Subscriber
Join Date: Oct 2003
Location: Adelaide South Australia
Posts: 66
Hey I love the dog, very nice. I also like the shirt, i is well modelled.
A great looking character.

well done

# 11 25-05-2004 , 08:16 PM
kazama's Avatar
Registered User
Join Date: May 2003
Location: ecuador
Posts: 270
Ok I finally finish the modeling of my dog caracter, and I also downloaded the cps plugin and I loved. I want some comments before I start with the uv's and the textures and all of that. I'm thinking of making my caracter more cartoon, maybe more short and the head and the hands more big...
Comments pliz..

kazama
raularosemena@hotmail.com

# 12 25-05-2004 , 08:18 PM
kazama's Avatar
Registered User
Join Date: May 2003
Location: ecuador
Posts: 270
I forgot the pic.
what I'm thinking.........

Attached Thumbnails
# 13 25-05-2004 , 08:59 PM
Ankalagon's Avatar
Registered User
Join Date: Jan 2004
Location: Novi Sad, Detelinara, Serbia
Posts: 468
Nice dog mate user added image wery funy character!!! You will probably like to go to mtmckinley site and download tutorial on conecting vartex!! So you will have no needs from CPS (I low CPS too), its greate tutorial!!


Best resolt would come, if every one in the group are doing what is best for himself and the group!!

Sorry for bad English, See ya
dead mosquito-blog-on english too
# 14 18-06-2004 , 01:18 AM
kazama's Avatar
Registered User
Join Date: May 2003
Location: ecuador
Posts: 270
I haven't work on my dog the last couple of weeks but now I want to start with the textures and I need some help, because I haven't work with the cps plugin before. How can I uv map only the half of the low poly object and transfer that to the other half of the smooth one, because I have notice that wen you uv map the low poly only the one half of the smooth one gets the uv. And if this is the best way to go? And also wen I'am going to put bones in the model, I have to put the bones in the low poly obj that only has one half right? But how I'm going to animate the other half of my smooth obj, Do I have to disconnect the low obj and only work with the smooth one?. Well that's all for now. Help please....

kazama
raularosemena@hotmail.com

# 15 19-06-2004 , 01:16 AM
NextDesign's Avatar
Technical Director
Join Date: Feb 2004
Posts: 2,988
I agree. It looks alot like scooby doo. Just need that collor, and your all set!


Imagination is more important than knowledge.
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads