Well all this salt coastly air seems have done strange things to my brain.
Initial thoughts for characters varied quite alot.
1st idea was you typical large bear bellyed, big bearded pirate captain. But that sounds a bit to much like the bushpig from a few months back so I think i'll have to pass on that one.
2nd Captain Pelvis, a cross between Johnny Depp and Elvis, after a seriouly bad kareoke party. Sabre, parrot and silver jumpsuit with skull and cross bones. Still a possibility.
3rd Billy the Squid. New wanabe pirate captain. seen one too many westerns and swashbuckler films. Big frilly hat, ruffs, coat and tails. Pistol and sabre all one size too big. Maybe a SOS Beginners guide to Pirating book as well.
Ah well just a few ideas to start things off with. Good luck everybody with the challange.
Coming along pretty well! Watch out for the groin area. Might want to just focus on the tunic and model the pants as a seperate piece that the tunic fits over. Same for the belt, I'd imagine.
Thanks Mike, I am aiming for game res 5k max tri. I haven't spent any real time on the groin area yet as I was concentrating on the chest area. The groin and legs will be the next stage I go on to. Thanks for input thou.
Even so, don't be afraid to seperate pieces. The belt can be seperate and that way, the torso doesn't have to have to be as much geometry to "fit" the belt's geometry.
Having a high poly limit is all well and good, but you want to find each polygon to be there for a specific reason, not just for the sake of filling a limit.
For example, it's very probable in a 5k limit that your model may only come to, say, 4500... there may just be no real reason to add more anywhere.
Bit more work on the lowerbod and coat tail. I'm gona take you advise Mike and model the belt as a seperate piece, should allow me a whole load more freedom to get what I want.
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