please tell me you're kidding you're not using a bmp for a texture right?8meg bmp unwrapped on the hull
I typically use TGA files for most things. It's flexible enough to create either 24 or 32bit files (for alphas)Originally posted by foo1971
Thx for the post , Ive always seen in tutorials to use bmp , so I hadnt really though too much about the file type.
I havent really ever used tiffs or tga for colour/difuse as ive always used them in regards to their alpha channel for transparency.
Any feed back on file types that are best to use in maya will be greatly appreciated and heeded, as Im a keen learner .
Once again many thx
Ben