This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
I made this car using polygon box modeling...
In the begining was suppouse to be a nurbs modeling but my software has some trouble on nurbs tool so I did in good old poly way...
But seems that look quite boxy and don't get the same result as nurbs....maybe is my skill that is not good enough....
anyway.....
thanks that I could get quite light model...
I will be using this in my showreel animation...I hope guys enjoy and if someone has a comment please reply as soon as possible cause I will be moving into next stage of my showreel project....
Thanks....
back view
the image is quite dark cause the car's colour...
to be honest I made like that looks less boxy.
but if someone is interest in see wire or with gray standart material just ask me yap...
for the lighting problem, whell the texture I did was suppose to be little dirty...so I took the spec and played with diffuse also with highlight so that material doesn't receive so many light...
And if I generate more light it seems that get quite unreal..(more than now)...
so I prepared with standart material on it......
the last one....
Thanks for reply guys....
Reimo: I hope u can see better in the untextured pics...
MainLine: I will be fixing this problem with darkness before I start to animate so after i finish and posted here I'll hope that could get better.
Train: there is your wire...
RanSick: Thanks, now there is the wire and if u see something, anything that u could give any comment would be nice.....
Now I'm goin to next stage.....
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