This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
If I make a basic cube (Nurb) and apply the Round Tool to one edge, it leaves two "flanges". How do I remove those flanges so I have a nice rounded edge? I didn't see an option to do so during the Rounding.
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