Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 11-06-2004 , 10:21 PM
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How do I remove excess after Nurb Round Tool?

If I make a basic cube (Nurb) and apply the Round Tool to one edge, it leaves two "flanges". How do I remove those flanges so I have a nice rounded edge? I didn't see an option to do so during the Rounding.

# 2 12-06-2004 , 01:15 PM
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I am not sure I understand what you meen by flanges.. but maybe an option is to use the trim tool ..


Carsten Lind
Senior 3D Artist,
Maya Software Manager & Maya Instructor
LEGO Systems A/S
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