Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
If I make a basic cube (Nurb) and apply the Round Tool to one edge, it leaves two "flanges". How do I remove those flanges so I have a nice rounded edge? I didn't see an option to do so during the Rounding.
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