Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 1 20-07-2003 , 07:42 PM
jstarr976's Avatar
Registered User
Join Date: May 2003
Location: Tampa, Fl.
Posts: 54

round tool

After using the round tool to round a corner on a nurbs cylinder (where the side meets the cap) I am left with a nicely rounded off edge but the side and cap faces dont match up to it. The front cap looks like a circle with an octagon inside of it. How do I finish this operation so that it is seamless? Ive pressed 3 on the keyboard to smooth the display but that doesnt work. pic attached.

Attached Images

Fall down seven times, get up eight...
# 2 20-07-2003 , 08:33 PM
[icarus_uk]'s Avatar
Registered User
Join Date: Mar 2003
Location: Too near the sun
Posts: 501
Chances are you just need to set the NURBs tesselation so it will render properly.

Change the tool set from modeling to rendering in the drop down box at the top left corner. Then select the NURBs object, and select Render > Set NURBs Tesselation from the top drop down menu. This will do some calculations and even though the object may not look "complete", when you render it will look as the green outline indicates it will look.


Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads