![Frown user added image](images2/smilies/frown.png)
Do you guys know of any mel script or some other workaround on how to duplicate the model (preferably as an instance) so that the duplicated surfaces has the same textures than the original ones?
The only way I could think of is to export the model and import it to the scene again but this duplicates the textures, shaders and all which I really don't want...