Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Hi there...I am trying to create hair (or noodle) effect on an object made with polygons. I read something about applying brush object to hair system, but it's a bit confusing.
If my question is confusing...let's say I am trying to make an animation of moving spagueti in a plate.
I'm very sonfused about what you're lokking to do.
If you are trying to...
... animate a whole plate of spagetti just moving a bit, you can apply a lattice to it, and then create clusters for some of the lattice points and animate the clusters.
... animate individual strings of spagetti you can apply the clusters directly to each piece and then aniate the clusters per strand.
hey jcnovern. to do what you are asking you will need Maya 6 Unlimited. After that it is a very simple process of creating curves before spline IK and than when you got to create a spline IK in the options make sure you have create curve turned off. You can than make the original curve Dynamic.
I have gone so far as to create joins, give them CV's, give them IK handle, Make Selected Curves Dynamic, IK spline handle...and when I do the interactive dynamic, only the bones respond...not the polygons of a cylinder. The cylinder does not bend (for example).
I have tried to smooth skin the bones before or after the setup, but so far only the bones respond with no polygone surface effect. THANKS GUYS!
From the tutorial in MAYA I have done this:
Select Create > Curve CV Tool and trace a curve over the joints, clicking at each joint to create a CV. Press Enter at the end of the last joint.
With the curve selected, in the Dynamics menu set, select Hair > Make Selected Curves Dynamic.
Select Hair > Display > Current Position.
To attach the curve into the chain, in the Animation menu set, select Skeleton > IK Spline Handle Tool > .
In the IK Spline Handle Settings editor, turn off Auto Create Curve.
...the following follows but here I am lost:
Click the start joint.
Click the end joint.
Click the Current Position curve.
To select the follicle, do the following:
Select the curve.
Select the follicleShape node in the Attribute Editor.
Click the Select button at the bottom of the Attribute Editor.
In the follicleShape node, set Point Lock to Base.
To play the simulation, select Solvers > Interactive Playback.
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