Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 18-07-2004 , 01:16 AM
DJbLAZER's Avatar
Registered User
Join Date: Jun 2004
Location: Gothenburg, Sweden
Posts: 1,318

my first head...

Here is another "first head" by a n00b.. hehe.. I am not going for a realistic head though, gonna go for a cartoonish one. This is the start. Gonna clean it up a bit tomorrow, now I'm going to sleep...

Attached Images
# 2 18-07-2004 , 02:37 AM
CGPMaya84's Avatar
Registered User
Join Date: Oct 2003
Location: Maryland, USA
Posts: 172
Nice start for your first head model DJbLAZER! user added image I am looking forward to seeing its progress! user added image There is one thing that I noticed though...the eyes seem like they are a little too sunken in, unless of course that is the look you are going for since it is a cartoonish face. Aside from that, keep up the great work and I hope you will post more renders of it soon! user added image


~CGPMaya84 (also DragonTU84 from SimplyPhotoshop and CPAnimate84 from SimplyMax)
# 3 18-07-2004 , 12:01 PM
ransick's Avatar
Subscriber
Join Date: Feb 2004
Location: Amsterdam
Posts: 731
yo dj wzzup

nice start on the head... very nice for fisrt attempt.. Like you said yourself....you got some cleaning up to do....post a update when you have user added image keep it rollin'

greetZ

RanSicK


...
# 4 18-07-2004 , 03:44 PM
MainlineX's Avatar
Registered User
Join Date: Jun 2003
Location: Johannesburg
Posts: 641
Hey DJblazer, coming along very nicely there! Keep it up! user added image



-------------------------------------------
# 5 18-07-2004 , 07:18 PM
DJbLAZER's Avatar
Registered User
Join Date: Jun 2004
Location: Gothenburg, Sweden
Posts: 1,318
thanks for the comments, guys! Here's an update, have changed him to have a little more evil look.

Attached Thumbnails
# 6 18-07-2004 , 09:25 PM
Jay's Avatar
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
This is a good start dude. I still think there is room for some more tidying mesh wise. Its just the edge looping around the eyes and mouth area. I tend to think of the face as having 3 'O's the eye and the mouth areas as thats how they are roughly shaped. I'm not promoting my own work here but have a look at the Henchman character in the Wip Section and you'll see what I mean. I think its important to watch out around these areas especially for animating facial rigs, your expressions will look far more convincing if you get the face topology right. Also its less hassle when creating blend shapes with wire deformers too, everything goes the right way.
Hope this isn't too much bullshit for you, just trying to help...

_J

# 7 18-07-2004 , 09:39 PM
DJbLAZER's Avatar
Registered User
Join Date: Jun 2004
Location: Gothenburg, Sweden
Posts: 1,318
Hi Jango, thanks for the c&c's. Your Henchman sure is a nice model! As a beginner it's very hard to know where to put all your edges, and to get trid of all 3 and 5-polygons, but I guess that's something you learn over time. What do you mean exaactly I should do? What is the "problem" with my mouth and eyes? Regarding your wireframes, how do you render a smoothed version wiht the wireframes together?

# 8 18-07-2004 , 10:42 PM
Zyk0tiK's Avatar
Registered User
Join Date: Aug 2003
Posts: 800
if there's one thing that I can say to help, is to use some references.

# 9 18-07-2004 , 10:45 PM
caligraphics's Avatar
Registered User
Join Date: Mar 2003
Location: Billund, Denmark
Posts: 992
I have stopped caring about 3's and 5's since its only an issue when using subD, and Mental Ray. Also sometimes its best to have quads where you have much deformations, such as aound the mouth, eyes ..


Carsten Lind
Senior 3D Artist,
Maya Software Manager & Maya Instructor
LEGO Systems A/S
# 10 18-07-2004 , 10:54 PM
Element_Khaos's Avatar
Registered User
Join Date: Jun 2003
Posts: 182
wow about 10000000000000x better than my first head. the top of the head around the temple area looks a little swelled, almost liek an alien, and the new evil nose is a little sloppy but other than that really great job.

# 11 20-07-2004 , 01:12 PM
Jay's Avatar
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
Its just a screen grab dude. As for the 3 and 5 sided theory I think you'll find four sided is the best approach no matter whether its a subd or not, especially when it comes to animating

_J

# 12 20-07-2004 , 03:04 PM
Pastuhoff's Avatar
Registered User
Join Date: Sep 2003
Location: stockholm, sweden
Posts: 32
I would try to look up some topolgy-tuts and edgeloops-tuts, think you will find them interesting user added image it will help you in futuring modelling as well.. keep it up.


<font="old english">...pastuhoff...</font>
# 13 21-07-2004 , 05:11 PM
DJbLAZER's Avatar
Registered User
Join Date: Jun 2004
Location: Gothenburg, Sweden
Posts: 1,318
Update. Some problems at the eyebrow area and I am not satisfied with the nose, so am just gonna keep working user added image

Attached Thumbnails
# 14 22-07-2004 , 11:09 PM
DJbLAZER's Avatar
Registered User
Join Date: Jun 2004
Location: Gothenburg, Sweden
Posts: 1,318
Changed the nose, and I'm pretty satisfied with the result, think it looks a lot better now. The eyebrow area modified so he looks a little more angry.Modifications to the chin and the head shape.

Gonna do some small tweaking and then I'm gonna try to start to texturing this bad boy. Never done any UV-mapping before so that could be interesting user added image

Attached Thumbnails
# 15 22-07-2004 , 11:30 PM
Element_Khaos's Avatar
Registered User
Join Date: Jun 2003
Posts: 182
wow that looks really good. did you do it from a tutorial? if so which one? i like the new nose a lot, and the eye brows look good too. are you considering adding hair for the brows or scalp?

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads