Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
subD's are spline based, so they look almost as good as nurbs. other advantage, they retain UV's from low rez poly object, and u can use that same lorez object to use as an influence object. (i.e. wrap deformer)
and u don't have to heavy geometry, since the subDwill be from a low rez poly
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