Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 03-08-2004 , 09:48 PM
Kaydray's Avatar
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Non-existent front view

hullo-

I get this message whenever I try to set one of my panels to a front orthographic view:

Warning: Could not find an appropriate startup camera: front. A substitute will be used.

But I can set the panel to 'front', it just doesn't do it automatically upon startup as it normally would in the 4-panel persp/top/front/side setup (counter-clockwise from topright).

Readjusting it manually wouldn't be a problem, except for the fact that it sets the two bottom panels (in the four panel view) to the same view and whenever I change one, it changes the other.

Any help?

-katie


-katie

"a foolish consistency is the hobgoblin of little minds." - rwe
# 2 04-08-2004 , 04:04 AM
vladimirjp's Avatar
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this is because you used one of maya's predefined bookmarks. (back, right side, left side.. in the bookmarks menu. ) just start a new scene after start up, and import the scene you are currently working on.

# 3 04-08-2004 , 01:38 PM
Kaydray's Avatar
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Thanks, vladmir, done and done.

but why can I not use predefined bookmarks?
I used one in the first place because my "front" view is actual the back of the object I'm working on, so I switched to "back." Is there another way I should do that?


-katie

"a foolish consistency is the hobgoblin of little minds." - rwe
# 4 04-08-2004 , 09:14 PM
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u can create your own orthographic camera view. just make sure in the camera toolbox you check orthographic and specify what axis to point to

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