Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 26-09-2002 , 02:57 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245

Female Head

Hi, guys. The Hydrolock was not coming along very well, so I thought I'd give it a rest for now and go on to another project. This female head. I've still got a ton of tweaking to do, not to mention the ears and inside of the mouth, but I thought I'd post what I have. user added image

# 2 26-09-2002 , 03:04 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
Here are the reference pics I'm using...

# 3 26-09-2002 , 03:04 PM
adldesigner's Avatar
Registered User
Join Date: Sep 2002
Location: CCS, Venezuela
Posts: 3,363
That looks great! Sub-D´s?

# 4 26-09-2002 , 03:05 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
Thanks. user added image

Nope, just polys with a smooth put on. user added image

Was about 4 hours of modeling, with another hour of mapping UVs. I've spent about 2 hours on a texture, but it still sucks at the moment. ;P I'm not the best texture painter in the world.

# 5 26-09-2002 , 03:07 PM
adldesigner's Avatar
Registered User
Join Date: Sep 2002
Location: CCS, Venezuela
Posts: 3,363
Hmm .. Great! however .. ain´t it heavy? I mean .. procesor costly? (Quite curious about it)

# 6 26-09-2002 , 03:09 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
depends on the processor. user added image

I've got a 2 Ghz, and 1 Gig of Ram, so I'm doing ok with it. Once I had everything done and settled, and if I were going to use this in an animation or something, I'd more than likely go with Sub-Ds.

# 7 26-09-2002 , 03:11 PM
adldesigner's Avatar
Registered User
Join Date: Sep 2002
Location: CCS, Venezuela
Posts: 3,363
Ohh ok ... thanks for taking the time to answer me. user added image
(Guess it´s time for me to upgrade)
See you around then.

# 8 26-09-2002 , 07:01 PM
Roman's Avatar
Supreme Being
Join Date: May 2002
Location: Athens, Greece
Posts: 1,123
nice modelin' so far mike.. :p

# 9 27-09-2002 , 12:31 AM
raul's Avatar
Registered User
Join Date: Jul 2002
Location: long island n.y
Posts: 484
good my son.very good. father is proud of you.

# 10 27-09-2002 , 01:27 AM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
Thanks, guys. user added image

Here's some more. The texture still sucks, but oh well... user added image

# 11 27-09-2002 , 01:28 AM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
3

Ears still need work, too... Probably need to be further forward.

Edit:: Deleted ugly pic. ;P

# 12 27-09-2002 , 01:35 AM
deviantdreamworks's Avatar
Registered User
Join Date: Jun 2002
Location: in front of my PC
Posts: 172
The one ear looks weird.



How to fly:
"...aim for the ground and miss..."
# 13 27-09-2002 , 01:41 AM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
Yeah, I know...

?

# 14 27-09-2002 , 05:14 AM
BillyZ's Avatar
Subscriber
Join Date: Sep 2002
Location: Vancouver, BC
Posts: 223
Nice looking model man. Hey I have a question, I'm modelling a female character as well.. I'm actually saving the head for last. But here's my situation, she's made of polygons.. would you suggest it'd be easier to to extrude the breast line. Or make the breasts seperate objects and just attach their vertices. I'm actually using the "Joan of Arc" tutorial for the evil 3dsmax program. Well parts of it. I just want to know an easier way to model her if there is one.

user added image

# 15 27-09-2002 , 03:40 PM
Ripper's Avatar
Registered User
Join Date: Sep 2002
Posts: 4
Complete newbie here Mike, but wouldn't it be better for the model to place a few spheres under the eyebrow areas and then add a sparce fur description to it?

I know it's a WIP, and knowing from your very informative tutorials, by the time you're done, you'll probably even have a particle effect to model dandruff hahaha.


Model looks terrific, hope you'll post a tut of how you did it on the site!

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads