This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
Hi ..
i am i modelr but not good texturer .. can some one tell me .. how can i make i good chrome shader ? ?i iwant i good reflaction in my shader ..some thing like a mirror
thank you
make sure you have raytracing turned on in the render globals. Also make sure reflections are turned on in your material (i reccomend a blinn). if you want to ad fresnel effect you can fake this by mapping the reflectivity with a ramp shader that varies slightly (from black to very dark gray) so that it's more reflective when you're looking at it edgewise.
you'll have to play around with the options a lot to get it just right. for a good example to deconstruct look on highend3d shaders for "silver shader".
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