Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 1 12-08-2004 , 07:56 PM
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Car Project

This is the Image of a car that I have put in about 20 hours over the last four weeks still in progress. Rendered in MR.

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# 2 12-08-2004 , 07:58 PM
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Looks good, but have you tried rendering with IBL in MR?

_J

# 3 13-08-2004 , 12:39 AM
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nice job so far, good shapes


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# 4 13-08-2004 , 07:14 AM
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Looks really nice and clean, good work.


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# 5 15-08-2004 , 08:13 AM
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Nice model. Real looking. But u wanna be careful in which neighbourhood u park cos some1 has already had those tyres away:p

# 6 15-08-2004 , 10:30 PM
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Could you explain to me what "IBR" is in MR? I have heard of using HDRI images but not IBR. Also thank you guys for the responses.


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# 7 15-08-2004 , 11:13 PM
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Nice work!! Keep it up! user added image

# 8 16-08-2004 , 09:52 AM
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IBL is in the Mental ray section. Scroll down to it and open it up. It will have a create button. Click that and you should get a yellow Environment sphere or cube appear in ya scene. Open its attribute editor and load an image for it. Then scroll down to the Emit light section, and hit tick box. Do a render and see what happens. Obviously the render times are going to depend on the usual settings, you know res etc. The results are excellent!!

Good luck

_J

# 9 26-08-2004 , 09:13 AM
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Update

here is an update with some shader manipulation, and a couple of more tweaks to the frame. I decided to render this one in the Software Renderer.
It took me a while to find out why I couldn't find IBL. It is in version 6 and I am using v5.

Thanks for the comments and the advice is appreciated.

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# 10 26-08-2004 , 09:35 AM
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Thats looking fantastic-o user added image Good job.


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# 11 26-08-2004 , 11:58 AM
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Thanks Rubber Chicken. Here is a mental Ray Render in a scene that I am starting to create.

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# 12 26-08-2004 , 01:01 PM
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Hey Gaming Proverbs

Sorry about the IBL thing, I use version 6 now so I kind of take it for granted that everyone else does too. Stupid really!!!

_J

# 13 26-08-2004 , 01:30 PM
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thats super smart dude, i lurve those lights, very well done! user added image


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# 14 27-08-2004 , 08:54 AM
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Looks good...I like the shader you used.

Check out some reference shots of other porsches...I have a feeling that there is something along the lines of a lip on the rear rims. Keep it up man.

# 15 28-08-2004 , 05:10 PM
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I see what you are saying about the mudguard over the back wheel. There looks like there is a dent on the top. Thanks for the comment. As for the shader, it is just a ramp shader with some tweaking. Thanks for the comments.


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