I tried to use the birail function for my spitfire-wing, but i couldnt make it work the way i wanted.
Im not quite sure how you were planning to make the wing.
You seem to be missing the front curve on the wing, i dont know why you havent made that curve yet, maybe you weren't planning to.
Here's what i think
1) Like gazzamataz with his fockewulf and with my spitfire, i think it would be easiest to first make the wing without the wing-tip, and do that tip later.
2) If you birail the wing again with this (see below 1) curve innermost and outermost on the wing;
(1)...instead of making two different curves like you propably have done for the upper and lower side of you wing... You can first make a whole (unclosed i think) profile with ONE curve
then...You should get the same wing as the one you made i think, with the difference that you also have
some rounding of the front of the whole birailed wing.
(you would then have ONE birailed surface i think)(or just pick a point on the first innermost and the second outermost profile-curve and detach the curve into two parts... which you can make two seperate birail-surfaces)
3) When making curves from the isoprams of the wing (if I get your idea right)you would get ONE curve per wing-profile or two curves if you made two birail-surfaces.)
4) After copying all the relevant isoparm into independent curves (am i right?) in both(?) u and v directions, which gives you profiles of the wing in both alongside and cross the wing, i guess you could use some birail tool, but i never figured it out... so here it ends...
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I used only regular profiles (one way);
1) first making one main profile (one curve, unclosed)(innermost) and making copies and then distributing the copies out towards the wing-tip.
2) the copies would be scaled to be smaller and thinner as they comes nearer the wing-tip.
3) BUT, it is impossible i guess, to just make the profiles in lofting (like i did eventually settles for) AND produce a flawless wing, without bumps and other wierd shapes.
so...
4) I got into the open GL mode with real lights(7 on the keyboard) to use you own eye to spot irregularities on the wing, and correct them on the spot. Tweaking the few CV's on the provile-curve eventually giving the wing-surface that shiny, flat and close to flawless surface.
When using the GL with real ligths you need of course to position the light so that it shines on the parts to be corrected. You rotate the model and watch the coloring/shining change as the light hits the various parts of the surface. One doesnt have to be an einstein to spot irregularities, its quite easy. But it takes some practice to know how much to tweak the cv's here and there. The cv's are optimally to be moved just up or down, but I didnt bother to do that, anyway the final result was ok with me.
You spot on the wireframe mesh, how skewed the mesh becomes,(if you moved the cv's around without too much coordination)(i didnt take it too seriously, but i guess ill try to be more symmetric and such the next time i make an airplane) you may want to move the cv's here and there to get a nice mesh. But it isnt hard.
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Last edited by undseth; 03-10-2002 at 02:59 AM.