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# 1 15-11-2011 , 04:41 AM
Perennial Noob
Join Date: Nov 2011
Location: Durham, NC
Posts: 9

Testing a dragon wing

My project has dragon-style wings. I want to focus on the wings alone without having to deal with any distractions (I seem to go off on tangents easily) so I deleted the rest of the model and saved as wing_test.

I am planning to use soft bodies and gravity to make the wing membrane flop around. Is there a way to keep the wing from falling to the floor when I turn on the gravity? Would I have to build an armature to attatch it to? Is there a better way to animate a dragon wing?

# 2 15-11-2011 , 05:28 AM
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Technical Director
Join Date: Feb 2004
Posts: 2,988
This is quite a complex question; as any solution will require a lot of work for a truly automated system. Take a look into nCloth. You can paint the stiffness of the wings, as well as other properties.


Imagination is more important than knowledge.
# 3 17-11-2011 , 05:11 AM
Perennial Noob
Join Date: Nov 2011
Location: Durham, NC
Posts: 9
Yeah, I wish I could use nCloth. I only have Maya 6 Unl.

# 4 23-11-2011 , 04:35 AM
Perennial Noob
Join Date: Nov 2011
Location: Durham, NC
Posts: 9

Idea

Could I separate the wing "fingers" from the membrane and turn the membrane into a cloth object and attach it to the fingers? Any good toots on how to do this with Cloth?

I have thought about manually adjusting the verts in the membrane in the folded state and adding attributes just to get the project done. (that's a lot of adjusting, though)

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