Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
Hi there, I'm a Belgian student and I'm translating from Lightwave to Maya. In Lightwave you got a tool called 'smooth shift', is there an equivalent to it in Maya?
It's like 'extrude faces' tool and 'scale' tool all in one. Exept when you do the exctrude face the edges come along. Otherwise can you tell me how to 'extrude face' inwards, with the edges?
Hey, I was a lightwave guy myself and never found an equivalent. What I end up doing is hit extrude, then hit the scale button (or "r" to be quick) and then grab ("w") the polygon and move it. It's a bit tedius... I'd like to know if anyone has found a better solution? On the bright side, Maya has way better texturing tools!
well, the default extrude face gizmo is a combination of the translate, scale, and rotate tools... I'd think whatever you need to do would be possible with it.
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off