This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
Hey guys, I thought I would share this stuff with you guys. I have been messing around with turtle renderer for a bit and getting myself familliar with its settings. Anyways, I must say that I am very impressed with what they have done with this renderer. It does do what the say.
Very small package but packs a punch. They still have alot to do. Here are a few shots and avi files to look at.
first the render. it was originally done at 1k and took two minutes using something cool called ambient occlusion i will show it later in a movie file. The bump on the eye is using a special turtle node. Now whats cool isthat I can open multiple textures into this bump node and control the scale on each one. The hat is also using a single texture bump. I will upload some movies to show some renders
I still have very simple settings on. same as above except for the occlusion.
render time went up to about one minute and a half per frame. I could have cut this down by baking the textures to an occlusion map. Global ill is not turned on. No HDR image.
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