Originally posted by Binabik
no, i don't want to use maya paintfx.
Originally posted by Dann
Sounds like a job for Paint FX.
:p
Ghehe, you could try applying a texture or expression (with randomization based on worldposition etc.) on the starting time of the particles, or if you want to do some work you could just duplicate the emitter and create different instancers ... shouldn't be too much work.