Can someone explain the difference?
Would some kindly soul give a brief (one line description) of some the different Maya surfaces (Lambert, Blinn, Phong, Phong E, Ramp Shader etc) and what (roughly) is the difference between them is.
What I was thinking:
"A lambert is XYZ, and it differces from the rest because it has ABC attributes.
A Blinn is this-and-that, and is good for reflective surfaces etc etc"
Sorry if this is a dupe thread, I had a search and didnt really find the type of answers I was after.
Cheers for any help everyone!
Az