Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
On the panel your rendering click the first tab at the top (i think it's select but i'm having a mental block) > camera, then press Ctrl+A to bring up the attributes editor, scroll down to the enviroment tab and open it up. You see a colour bar like you get in the materials editor, just change this to the colour you want.
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