For class i need to make a dynamic test of like paper being blow by wind into a wall and stop, or into a pole and kinda wrapping around it. but i don't know how to do this. whenever i make a plane a softbody i can't really get it to act right at all.
Gohan: That'd be nice, but at the same time i'd kinda need to know how it was done, because i think i'd have to do it again/explain it to him. Plus i'd like to learn how
you can do it with softbodies or cloth. You can use a barrier constraint to do the wall part of it. And then use an air field with drag and turbulence to blow the cloth along.
here's what i got in 5 mins. Trick is to make the soft bodies particles collide with the cylinder. Particles >> Make Collide
I've attached the scene file (it's for maya 06). You will have to play with it to get the collision stuff exactly right. There is a lot of intersecting of the plane with the pole at the moment (mainly because the pole is low poly and the plane has no thickness.)