I should also mention that from what people told me, the best texturing you can get is by taking real world objects and scanning them, then creating an image 4x times that size, and keep flip-copying the original image so that it tiles without any visible breaks. (Basically, double the X dimension, double the Y dimension, take your original, place it in one corner, and copy the original 3 times, each time mirroring the copy so as they line up like edges -- if you have any breaks it'll be noticable... but for big textures-- mirrored properties don't matter that much... and are easily passed over by the human eye.)
Then again the randomization textures of Maya are sweeeeeeet.
Last edited by Phopojijo; 08-10-2004 at 03:04 AM.