Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 1 19-10-2004 , 09:57 AM
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Join Date: Jun 2002
Posts: 12

Wires

since I'm not a modeler (never had the patience, heh)..I'll allow myself to ask a question user added image

How to make a wire running from point A to point B? I'm not talking about simple Lofted NURBS... I'm talking about real wire, for example that is heavily riveted along it's path..

I could do it as a NURBS and then displacementmap on it.. but is there a way to make it with polygons only - from the get go?

Also, anyone knows if there is a polygon NGon primitive script to download somewhere, or I'll have to write my own? You know, like disc primitive in Lightwave user added image

Thanks -


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Dominik Susmel | art director
www.vongestern.com | art company - Zagreb, Croatia
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