Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 1 16-06-2003 , 03:47 PM
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rendering wires?

HI there,
I am modeling an old WW1 Sopwith Camel Bi plane, but how do i render those really thin wires which hold the wings together, and how do i create them?
cheers!:bgreen:

# 2 16-06-2003 , 05:22 PM
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post a pic of your plane so wa can help you user added image


Sorry but my english is very poor !
MaY ThE FoRcE Be WiTh YoU !
# 3 16-06-2003 , 05:47 PM
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Sadly, unlike Max, simple curves cannot be rendered as is.

So to overcome this, you can simply create your curve(wire), then create a SMALL nurbs circle, and do an extrude along your curveuser added image


Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
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# 4 18-06-2003 , 07:41 AM
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re wire!

Hi there,
Here is my Sopwith i tried doing the extrude thing to create the wires but i couldnt get them small enough, I think I have just realised that I have to change the cameras cutting plane to view real close. duh! or I could do them in Photoshop, but then I cant animate duh!

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# 5 18-06-2003 , 01:02 PM
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when you create your nurbs circle for the extrude's profile, you can type in a value for its radius, such as .01 or whatever to get it as small as you want.

# 6 18-06-2003 , 01:26 PM
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re wire

Cheers Mike I'll have a go tonight and post a new pic tomorrow,

# 7 19-06-2003 , 09:07 AM
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Finished!

OK here is the finished Sopwith, I didnt use Mental Ray in the end as I cant get it to render using a Env texture. Off to the client today to see if we get the whole book. If we do get the job I'll be looking for some freelancers to help out!!

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Last edited by Stephen; 19-06-2003 at 02:30 PM.
# 8 19-06-2003 , 01:25 PM
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Nice. user added image

# 9 19-06-2003 , 01:39 PM
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very nice! and very BIG

# 10 19-06-2003 , 01:46 PM
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damn its great. and good size cuz now I have a new wallpaper

# 11 19-06-2003 , 02:35 PM
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Cheers guys I love you all:bgreen:

# 12 20-06-2003 , 07:31 AM
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How did you do that ENV texture(s) anyway?

I quick rundown would be much appreciated

I can't get an ENV to render using the Maya renderer but it works using MR. Now that I don't get.

# 13 20-06-2003 , 08:20 AM
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Env sky it is not! emmmm

This may suprise you but this is not an Env sky shader. There is an Env fog light to create the atmosphere haze and two planes mapped with cloud textures. The lower plane has thick clouds while the upper plane has thin light clouds, and use what ever you want for the ground plane.
P.S. how does your Mental ray render the env sky, it renders the Sopwith but the background just turns black!

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