This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
Hi this is my first project imported from Maya into Zbrush. I experimenting with displacement maps for the first time trying to find out whats possible. From what Ive seen, it seems this is the route to take, in regards to workflow. Its seems pretty easy but like other apps there is so much more that can be done. Anyways here it is C&C please. Thanx
wow! thats really nice. You might want to wringle the upper part of his face a little more becuase it looks wierd with tons of wrings more near his mouth than other places..
Wow really nice, its good to see different variations of human models, tired of seeing the muscle man superhero and 36C heroine (well not really), but still nice change. Looking good ;]
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