Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 21-10-2004 , 09:12 PM
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Join Date: Mar 2003
Posts: 7

Character: Old Man

Hi this is my first project imported from Maya into Zbrush. I experimenting with displacement maps for the first time trying to find out whats possible. From what Ive seen, it seems this is the route to take, in regards to workflow. Its seems pretty easy but like other apps there is so much more that can be done. Anyways here it is C&C please. Thanx

Latez

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# 2 21-10-2004 , 09:38 PM
Billy_Cat's Avatar
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Join Date: Aug 2004
Location: USA, CA
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wow! thats really nice. You might want to wringle the upper part of his face a little more becuase it looks wierd with tons of wrings more near his mouth than other places..

# 3 21-10-2004 , 09:47 PM
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Location: Niagara Falls, Canada
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Very cool I need to buy z-brush soon seen some amazing things with it.


I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

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# 4 21-10-2004 , 10:41 PM
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Wow really nice, its good to see different variations of human models, tired of seeing the muscle man superhero and 36C heroine (well not really), but still nice change. Looking good ;]


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# 5 22-10-2004 , 04:14 PM
MainlineX's Avatar
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Yeah, very nice work, nice modelling. user added image



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# 6 23-10-2004 , 03:57 AM
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Join Date: Aug 2003
Posts: 800

Originally posted by Kurt
Very cool I need to buy z-brush soon seen some amazing things with it.

Definately worth it Kurt, been using it for a while now. makes some sweet stuff user added image

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