Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 07-04-2003 , 06:56 AM
orgeeizm's Avatar
Registered User
Join Date: Mar 2003
Location: union city, ca
Posts: 390

WIP: first character dope bread clown man?

hey guys. this is my first character project..so yeah..help me out and stuff..

user added image
user added image

# 2 07-04-2003 , 10:14 PM
Raull's Avatar
Registered User
Join Date: Feb 2003
Posts: 165
yo son i like. bring on the bread.

# 3 07-04-2003 , 10:41 PM
shoaib's Avatar
Registered User
Join Date: Feb 2003
Location: Pakistan
Posts: 106
hi, nice start... but offcourse you still can add alot of detail....
are u doing it using Artisian? or its a Sub D? or i think according you the print screen its made using CPS....if that's so
add some detail around the eye corner...use the useful split polygon tool to do that...pulll some of the vertices back in...cause outer part of eye seems buldging out...
try it out and post the new images. user added image
keep it up!

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads