Yeah, actually about that, I tried using mental ray and it kept rendering a black screen and I realized it was throwing me an error (and still rendering).
IF anyone can explain this error to me, it would be appreciated.
"Error: (Mayatomr.Geometry) : LeftHandShape, non-quadrilateral face in subdivision surface base mesh not supported, ignored"
Edit: Thanks for that website. I rendered the test scene in 1 min. 43 secs, which isn't bad for only 512m ram and not having dual processors .
"We don't actually need to know that the main character has a past. All we need to know is that he has an objective and a lot of people are going to die and a lot of innocent inanimate objects are going to be destroyed and blown up before he can complete that objective."
Last edited by Lifire; 30-10-2004 at 08:27 AM.