Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Just wanted to get a bit of feedback on this render. It's for an animation project. The scene itself is pretty basic, but I wanted to bring it to life with the textures and lighting. Thanks for any input.
Here's a new angle to clear up some of the confusion. The "floor" is actually a table, that isn't connected to the wall. It's free floating a few feet away from the wall. Hope it helps.
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