Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 1 23-11-2004 , 03:26 PM
Registered User
Join Date: Oct 2004
Posts: 29

polygon trouble!

im making a car and im really unsure as to whether use NURBS curves and birail them together or use polygons and shape it and cut them. HELP PLEASE!

# 2 23-11-2004 , 03:31 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
Both geometry types work, it's really just a matter of what you're more comfortable with.

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