Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 02-12-2004 , 11:12 AM
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Modeling an Audi A4

I'm developing an Audi A4 with maya, and I think it is prety good.

If you comment my Audi A4, sugestions, telling what's wrong,... I apprecieite.

Gamester

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# 2 02-12-2004 , 12:50 PM
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To be continued...

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# 3 02-12-2004 , 12:56 PM
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The continium

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# 4 02-12-2004 , 12:58 PM
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1 more

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# 5 02-12-2004 , 06:32 PM
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seems to be shaping up fine mate. so you done this in 1 single shape right? then just trimmed away places to fit the back drops?

I tried a car like that once.

good luck to you user added image

# 6 02-12-2004 , 07:07 PM
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Nice start, this looks promising user added image


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# 7 02-12-2004 , 08:32 PM
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jep..not very far though..but nice start.

# 8 02-12-2004 , 08:45 PM
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Good start Gamester, keep it up.

Mat.

# 9 02-12-2004 , 09:38 PM
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Thanks for all user added image

In fact it's my first model, that i'm making without help (without tutorials).

Thanks guys.user added image user added image

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# 10 02-12-2004 , 09:46 PM
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I've one question.

Well, I make the edges of the doors, and after that I extrude the faces of the doors (I think that's the right thing to do), but after I done that, my doors start to look like this, and I want to make the door planar.

Can anyone tell me how can I resolve this problem??

Thanks for the attention.

Sorry if my english is not very good.user added image user added image

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# 11 02-12-2004 , 09:52 PM
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And look what happen when I smooth it. It start to looks terribel I knowuser added image user added image

Please I need your help.

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# 12 02-12-2004 , 10:15 PM
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I'm sure someone who can explain it better than me will pop in soon, but basically it looks like you've got some faces "inside" your other faces (if you're working in polygons that is), try turning on x-ray and check for faces that shouldn't be there...

# 13 02-12-2004 , 10:47 PM
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yep, maybe double faces, in that case just delete one of them, OR those faces has their normals reversed. Go to plygons meny, somewhere at the bottom and reverse normals

# 14 03-12-2004 , 10:38 PM
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Originally posted by DJbLAZER
Go to plygons meny, somewhere at the bottom and reverse normals

Thanks for the sugestions.

I do not understand, go to the polygons menu, and...???

Thanks guys.


"One day someone tells me that I was no one, no one is perfect, if God is perfect so I'm God" - No One
# 15 04-12-2004 , 08:35 PM
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Hello Gamester,

I'm also making a car, it's only my second attempt so I'm learning a lot on the way, and I've found that trying to keep the mesh as neat as possible is the only way forward. It can be totally time consuming but it is worth it in the end. Good Luck,

Mat.

Ps. the Menu that is suggested is in Edit Polygons > Normals > Reverse. But I don't think this will work if your mesh is a mess.

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