Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 1 09-12-2004 , 07:10 PM
Registered User
Join Date: Dec 2004
Posts: 3

problems deforming rectangle along curved path

Is it possible for Maya 5.0 to deform a long rectangle along a somewhat complex curved path using motion paths without twisting or kinking the rectangle? I’d think this simple task would be child’s play for a robust program like Maya.

# 2 10-12-2004 , 02:32 AM
Dann's Avatar
Registered User
Join Date: Feb 2003
Location: Los Angeles
Posts: 695
Yeah, Maya can do that. Just draw a rectangle and a path and then extrude the rect along the path. I would be sure to have Use profile normal and Fixed Path checked. Also, you could be seeing kinks if you tesselation is set too low. Try upping it.

# 3 10-12-2004 , 03:06 AM
Registered User
Join Date: Dec 2004
Posts: 3
I've gotten close using extrude along a path. The problem I'm having going that route is the tube gets narrower at tight bends in the path. I'd like uniform size along the entire path. Also I ultimatly want to animate that tube traveling along down the path. Again when ever I attempt animating the tube I get quirky results. Do you have simple solutions for this?
Thats why I played with animating a rectangle cube using the "flow path object". It seems to produce the closest and simplest solution,
Thanks

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads