Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 15-12-2004 , 04:22 AM
ActiveTuning's Avatar
Registered User
Join Date: Sep 2003
Posts: 23

How can I close this up?

Any suggestions? I need to make a surface for the headlight.

Attached Thumbnails

# 2 20-12-2004 , 10:58 PM
Billy_Cat's Avatar
Registered User
Join Date: Aug 2004
Location: USA, CA
Posts: 351
can I see a picture of the whole model?

# 3 20-12-2004 , 11:37 PM
vladimirjp's Avatar
Subscriber
Join Date: Jun 2003
Location: stuck in the 90's boston, USA
Posts: 1,871

Re: How can I close this up?

Originally posted by ActiveTuning
Any suggestions? I need to make a surface for the headlight.

surface>planar

# 4 21-12-2004 , 11:57 AM
caligraphics's Avatar
Registered User
Join Date: Mar 2003
Location: Billund, Denmark
Posts: 992
If the curves is not planar you cant use Surfaces > Planar.

But you will have to break the curves into 4, and use Surfaces > boundary


Carsten Lind
Senior 3D Artist,
Maya Software Manager & Maya Instructor
LEGO Systems A/S
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads