How do I render displacement maps without losing the detail?
I've being doing some displacement maps on nurbs surfaces. I realize that I need to convert this to a polygon if I want to rend it in MayaVector.
How do I convert a complex Nurbs surface to a Polgon without losing the curves and the detail?
.........Also, I am trying to create a wireframe keyframe animation of a single surface using various levels of displacement applied to the surface. Do I set MayaVector to SWF, then batch render it in the normal way?
Is this possible? Any ideas how?
Thanks!
Last edited by mojo77; 09-01-2005 at 10:49 AM.