Something strange has happened to my model and I cant get rid of it.
When I view the model using flat shading It looks like the image below
When I view it smooth shaded, some strange shadows have apeared.
These also are evident when I render the image
below is the actual file inMaya 6 ma and mb format.. Could someone please have a look at it and see if they can figure it out.
I have tried everything including remapping all the uvs, checking all the verts are welded correctly, checking all the normals etc..
One thing I have noticed though, is that if I delete one of the dark faces, then replace it by usin "append to polygon". The new face doesnt have the wierd shading effect ?
The last thing I want to do is to replace all the faces.. I would have to redo all the uv layout again on the arms... Ugh,
ok i think the problem is to do with polygon normals (now I am no expert so don't blame me if it doesn't work) go to display - custom polygon display - option box and set face normal to ON then click apply select faces that have normals facing inwards then goto edit polygons - Normals - Reverse problem should be sorted
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