This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
That would depend on your surface´s parametrization, continuity and tangents .. those are the factors governing nurbs "seams". If you control them, you can make non-seam nurbs. (but it´s quite difficult as you would think)
Originally posted by toniobe for example if i make a cylinder from a revolved curve , is there a way to get no seam on the resultant surface ?
thanx
toniobe
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