This is my first head modeled this way ( it is really headache ), just want to show you guys What do you mean?
B.T.W. I have saw one movie on the luxology site ( Modo ) , how you can change the distortion in the perspective viewport by changing the Open GL settings. Does anybody know if it is possible in Maya? ( hope you know what I mean )
to change the level of perspective, select the camera and change the angle of view in the attributes window or the channel editor. Lower angle=less perspective or try cranking it up for some truly vomit inducing perspective.
There is also a box you can tick in the attribute window to make the camera orthographic which can be handy.
that´s a nice patch head JCUBE! I tried to patchmodel me a head myself, but think I´ll give it up right now. I just don´t have the patience for cut, attach, cut,... and it get´s more and more far away from looking like a face/head.
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