Image not Correct in Persp view
Hello all,
Oke I have done this many thimes but I can't get this to work this time.
I have created a texture (512x512), created a blinn and added the texture to it.
I create a poly cube, select one face and add a planar mapping, and then I assign the blinn with the texture to the face.
The problem nou is that when you render the scene the texture looks good - but when you view the texture in the pers view of any other view is is distorted.
When I open the UV Texture Editor the Texture map is also dissorted.
- See Picture -
I have looked everywhere but am unable to fix this !
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