Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
I'm fairly new to Maya, about 4 months now, and we got a job in calling for some 3D animation. The client wants the scene to go as follows.
Start off with a shot of blueprints.
The buildings then animate on to look like they are being built on.
I got the modeling done easily, and the texturing was no problem. I did a test render and added a building effect in After Effects that looked fairly good using various masking techniques, however this was done on a still image. The masking becomes much more complex when the still is replaced with a movie containing camera movements.
I was wondering if there was any way to do this effect in Maya, I'm sure there is and I just don't know about it.
The visability of geometry is keyable, although that might be a long time consumimg way to go about it.
Maybe an expression to make the geo visable at set intervals/frame might be a way .
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