As of late, I haven't gotten any responses to recent posts so I'll try again. I recently got my hands on Maya 6.5 and lemme tell ya, it has so many new tools and tool sets as well as improved rendering with a better implimented Final Gathering setup.
That said, I have to ask, I recently tried to render a model of mine using the provided ambient occlusion and now, ta da(!), subsurface scattering shaders and I just feel as if I'm missing something. Please look at me image and tell me what I'm missing, anything at all! Thanks in advance!
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Your friend,
Russell