This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
I'm currently in the middle of trying to model a computer monitor, I've started with a fairly basic shape and moved/extruded bits to create the thing below. Now this problem seems to come up every time I try and model things, especially bits of electrical equipment - how can I smooth some bits while fairly hard edges on others? Whenever I use the polygon->smooth command it has an annoying habit of smoothing _everything_. Is there a really simple trick I'm missing or do I have to turn all my normals the right way round every time I smooth something? Thanks for any help.
not sure if this solution is what you're looking for, but thought i let you know anyway.
smoothing rounds your model from the lines closest to the hard edges of your model (see red lines). if you move these line closer to the egde, your bevel gets smaller (and thus your egde harder). you could also use split polygon to draw new lines closer to your edges. this method helps you in achieving a combination of different sizes of bevels and roundings in your model.
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off