This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
I have a little problem when it comes to rendering the image.
In the Render Globals, I've set everything as Production Quality, using raytracing, etc, etc.
But the final image is not accurate. Curved surfaces don't look smooth as I would like them to be. They look like polygonal surfaces.
I tried rebuilding the surfaces with more spans but the final rendered image still not smooth.
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