Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 15-02-2005 , 07:37 PM
Zombra's Avatar
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Join Date: Feb 2003
Location: Montreal, Canada
Posts: 31

Rendering Problem

I have a little problem when it comes to rendering the image.
In the Render Globals, I've set everything as Production Quality, using raytracing, etc, etc.
But the final image is not accurate. Curved surfaces don't look smooth as I would like them to be. They look like polygonal surfaces.
I tried rebuilding the surfaces with more spans but the final rendered image still not smooth.

What can I do about it?


Thank you very much

# 2 15-02-2005 , 10:17 PM
jsprogg's Avatar
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Join Date: Feb 2004
Location: Chicago
Posts: 1,712
select the nurbs object and bring up the attribute editor, go to tessellation and increase the curvature tolerance to high quality.
this should help.

# 3 16-02-2005 , 11:41 PM
Zombra's Avatar
Registered User
Join Date: Feb 2003
Location: Montreal, Canada
Posts: 31
Thank you very much I will try it right away
user added image

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